January 28, 2013

Implementing 3D (Part 1)

In the last two months I have been approached by four educators, situated across the nation, for advice about implementing 3D projects in their settings. If you are in a similar state of planning, I can provide a series of three essential tips for you, each an important strategy for implementing a 3D pilot project in a school or university setting:

Tip #1
It takes longer than you think. Implementing a 3D project usually doesn’t happen in a lightning-quick fashion. It takes time to grease the wheels. It takes time to explain it to funders or school/district/university supervisors. It takes time to do your research. It takes time to write a grant or obtain funding. It takes time to carefully interface with your IT department on support or set up. It takes time to see how specific content titles match up to your curriculum. It takes time to think through how you want to best employ 3D in your classroom. (In our original BVS3D project, we gave all participating teachers an entire spring and summer just to play and explore the 3D content we were using—in order to find the right fit, the right purpose, and unforeseen challenges—before officially launching our 4-school case study.)

Buying the equipment is easy. It’s the other stuff that matters. Consider this fact in your implementation timetable. 

See next week’s posting for an insightful Tip #2...

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